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Old Mar 05, 2007, 11:35 AM // 11:35   #1
Furnace Stoker
 
Join Date: May 2005
Guild: The Seraphim Knights [TSK]
Profession: R/
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Default alternate weapon types available for pvp

The addition of insignia / inscriptions to pvp equipment creation (hell pvp equipment creation itslef for that matter) went a long way towards making little to no difference between a well equiped pve character in pvp and a quickly made pvp character as both now have access to all of the same mods, almost.

PvE Assassins and Warriors have a very slight advantage over their PvP counterparts in weapon selection still. The PvE versions can access daggers, swords and axes that do a different form of damage than their PvP counterparts. Slashing (Split Chakram) for daggers, Blunt (Jitte) for swords and Piercing (Piercing Axe) for axes. It's my opinion that some form of each of these should also be available for PvP character creation.

Yes, each of these could be put into storage and retrieved by a PvP character, but that would preclude the customization for +20% that PvP equipment has, unless you want to get a new copy of the weapon each time you make a new PvP character.
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Old Mar 05, 2007, 12:10 PM // 12:10   #2
Grotto Attendant
 
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Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
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It's a (very) slight advantage to PvE characters in a game of balance... It shouldn't be too hard to fix, so /signed.

Also, you forgot piercing damage hammers!
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Old Mar 05, 2007, 05:02 PM // 17:02   #3
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Join Date: Oct 2005
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Hmmn while its not an overly imbalancing aspect, it should still be corrected.

/signed
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Old Mar 05, 2007, 06:12 PM // 18:12   #4
Desert Nomad
 
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Join Date: Jul 2006
Location: in sardelac getting yelled at.
Guild: Angels of Strife[Aoc]
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/unsigned

i truly think pve should have a slight advatage over pvp..... tahts just my opinion, but really this is not a huge deal
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